Josh Dunlop, Teeside University, MA Concept Art for Game & Animation

Junior Engine Programmer

Gradsingames Grads In Games

Our client are a successful games studio based in France who have developed a handful of exciting games ranging from RPGs to FPSs. They’ve adapted famous brands and created their own critically acclaimed original IPs from scratch for both current and next gen platforms, including HoloLens!


They have a varied team with over 80 developers from 10 different nationalities; giving their games an international flavour and a sense of individuality! Due to continued growth and success, they’re now looking for a versatile Junior Engine Programmer to join their team on their most ambitious game yet.

You’ll join the Engine programming team and take part in the development and maintenance of the game engine and in the following areas:

  • Take in charge simultaneous versions on different platforms.
  • Maintenance and respect constraints of several target platforms.
  • Optimize the flow of real time data and edition.
  • Design and develop the tools required by production.



  • Excellent knowledge CPU, GPU and memory cache architecture.
  • Excellent understanding of GPUs and how they work.
  • Thorough understanding of DirectX SDK 11 API and internals. DirectX 12 would be a plus.
  • Mastery of versioning tools (such as Perforce).
  • Knowledge of VMX instruction sets, and Altivec / SSE is a plus.
  • Knowledge of modern platforms for online games is a plus (Xbox Live, PSN, SteamWork, etc.)


For more information about this excellent role contact Sharan Bassi at or give us a call on 01709 834777.

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Joey Relton | 19 May 2017

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