SFAS & RS 2016: The Finalists
Congratulations to everyone who completed the second round of Search for a Star & Rising Star – we hope that you enjoyed creating your pieces as much as we enjoyed looking at them!
This year has been both our largest and most exciting yet, plus the first year that we’ve hosted an art competition alongside our coding one.
We’ve had many impressive entries this year for both code and art, and we will be showcasing the finished games and art assets throughout the next couple of weeks!
The finalists for 2016 are….
ART – Search for a Star
Sam Bang
University of Hertfordshire – Games Art – Character Specialization
Shivam Devani
University of Huddersfield – Computer Games Design (BA)
William Hobden
Futureworks, The Manchester School of Media – BA(Hons) Games Design
Aaron Humphreys
Abertay University – Computer Arts (BA)
Joel Phelps
De Montfort University – Game Art Design
Amelie Talarmain
University of Hertfordshire – 3D Animation
Aron Visicglia
University of Hertfordshire – BA Animation
ART – Rising Star
Jordy Boot
NHTV University of Applied Sciences – International Game Architecture and Design: Visual Arts
Marian Dumitru Toma
University of Cumbria – FdA The Art of Games Design
Daniel Gutierrez Anaya
NHTV University of Applied Sciences – International Game Architecture and Design (Visual Art)
Nicolas Pirot
DAE – Howest Kortrijk – Game Graphics
Anthea van Leeuwen
NHTV University of Applied Sciences – International Game Architecture and Design
Josiah Ward
University of Hertfordshire – BA Games Art
CODE – Search for a Star
Sam Cipolat
University of Hull – Computer Science with Games Development
Jean-Pascal Evette
Goldsmiths, University of London -MSc Computer Game & Entertainment
Yan Knoop
NHTV University of Applied Sciences – International Game Architecture and Design
Lewis Nicholson
Northumbria University – Computer Games Programming
Andreea-Tamara Tanasescu
Heriot-Watt University – BSc Computer Science
CODE – Rising Star
Rachel Cabot
University of Bath – Computer Science
Nick Pearson
University of Bristol – Computer Science
Aaron Smith
Staffordshire University – Computer Games Programming
Jack Spink
Sheffield Hallam University – MComp Games Software Development
Robin van Nunen
NHTV University of Applied Sciences – Creative Media and Game Technologies
Thank you to everyone who has taken part in the competition, and helped us make it the best one yet. And a massive thank you to our team of Round 2 judges for all of their hard work:
Microsoft UK
Lee Stott (Tech Evangelist)
Alex Bubb (Business Development, Games and Ecosystem)
Microsoft Student Partners
Khalid Khattak
Liam Sorta
Taiwo Kareem
Cosmin Bresug
Jayant Shivarajan
Robert Collcott
Eduard Sutulov
Boss Alien
Thad Frogley (Lead Programmer)
Richard Bangs (Lead Programmer)
Sumo Digital
Peter Harrap (Technical Director)
Epic Games
Scott Homer (Environment Artist)
Furious Bee
Lizi Attwood (Technical Director)
Red Kite Games
Simon Iwaniszak (Managing Director)
Edge Case Games
Greg Booker (Principal Engineer)
Exient
Tim Page (Lead Programmer)
Rare Ltd
Lee Piper (Lead Environment Artist)
Paul Cartwright (Principal Concept Artist)
GaaSworks
Jason Fielder (CEO & Co-founder)
Our finalists are now getting ready for the Finals and Conference days, where they will be interviewed by a panel of industry-expert judges.
The art finals day takes place on Thursday 31st March at Staffordshire University and features talks from Unity, Cloud Imperium and Epic Games.
The code finals day takes place on Monday 4th April at the Microsoft Campus in Reading and will feature talks from Sumo Digital, Boss Alien and Frontier’s CEO and co-founder David Braben.