Graduate Technical Artist | Liverpool

Yin and yang. Night and day. Sweet and savoury. Chocolate milkshake and fries. Green juice and a cookie. Best of Both bread. Pancakes and bacon.

What do all of these have in common? That’s right, they’re completely opposing concepts which somehow just work when they’re together.

Are you that rare breed of person who takes part in a left-brain, right-brain quiz and invariably achieves a near-perfect split between the two? Have you always loved creating 3D art, but felt an equally irresistible pull towards figuring out how it works?

You may be exactly the person I’ve been searching for! I’m currently working with an awesome Liverpool-based games studio who are looking to add a Junior Technical Artist to their rapidly expanding team.

You’ll be working supporting the art team and helping to maintain and integrate assets and in-house toolsets for the studio’s plethora of VR projects.

To be considered for this career-changing role, you’ll need:

  • A good working knowledge of Maya and/or 3DS Max
  • Working knowledge of Python
  • Excellent organisation and communication skills, and the confidence to work within a multidisciplinary art team
  • Familiarity with UE4

Experience working with VFX, shader work, rigging and animation will be an advantage in this role.

The salary is competitive and negotiable. During lock-down, the studio is happy to start someone remotely but after that it is an onsite position, so only apply if you’re happy to relocate to Liverpool.

Sounds like the role of a lifetime, right? Drop me an email to rebecca@aswift.com with your CV and portfolio to apply, or give me a call on 0170983477.