SFAS24: Works in progress from QA Week
Last week we ran a special ‘QA Week’ for those taking part in Search For A Star and Rising Star, encouraging everyone to share their work in progress and get feedback and testing from the other participants.
After the responses and discussions of QA week a lot of these pieces are now reaching completion (plus some already now finished and submitted!) with the help of that additional burst of peer and industry feedback. Here’s a few of the projects in development that were shown off last week!
Working from the Atelier theme, Sarah at Abertay has been creating an eerie and unsettling artist’s studio, with some great framing and attention to detail.
In the Animation category, Corin from the University of the West of England has created a dynamic block and knockback sequence for their project, complete with a full progression breakdown.
For Rising Star Games Programming, Stuart from Coventry University has taken an inventive approach to their no-engine C++ project, extending the 2D base game into a basic 3D engine and editor!
In the Game Design challenge, Jack from Sheffield Hallam University has combined roguelite and puzzle genres to create Puzzle Tavern, where playtesters have been racing against the clock to complete magical laser-grid puzzles in short randomised runs.
Samuel Wood at Falmouth University is working to the Opening Night theme in the Character Art challenge, creating a theatrically inspired mustelid-man jester with some excellent sculpt work.
Alex at Staffordshire University has been using the SFAS project to help develop their VFX skills and techniques, creating a multi-part sequence inspired by the theme It’s Full of Stars.
I’m always going to have a soft spot for stylised dinosaurs so I’m a big fan of this project by Bee from Abertay, working on the Little Wonders theme and shaping up to be a beautiful & inviting playground scene.
Some very interesting and inventive thinking here in the C++ Programming project from Oluwapelumi at Solent University, focusing on the UI development of a connection-building puzzle game against the clock.
Following the Big Bad theme for the Character Art challenge, Tyler at the University of Huddersfield has been working on a monstrous big cat consumed by darkness, inspired by concepts of Helios from Alchemy Stars.
The deadline for all projects this year is on the 21st January, so next week we’ll be looking at all of the submissions across Art, Design, Programming, Animation and VFX for this year’s Search For A Star & Rising Star challenges!