Three excellent webinars this week with our Get In The Game careers events, spanning games art, programming, animation and VFX!
This week Andy & Rebecca from the Grads In Games team covered just what it takes for students to get their career started in the games industry, and were joined by guest speakers Louise Andrew, Art Manager at d3t; Luke Maskell, Principal Technical Artist and Tom Morledge, Lead Rigger at Frontier Developments; and Bradley Redfern, Programmer at Deep Silver Dambuster Studios.
Louise, Luke, Tom and Bradley each gave expert insight across games art and programming for our students, with a deep range of insight both on studio processes and how students can best prepare to start their career in the games industry.
Our speakers were also able to share their own experiential advice into working in games, as well as key insights into their own career journeys.
|Week 5 in Numbers|
|Students spoken to||431|
|From how many universities/colleges||51|
Overall, this now means we’ve brought this year’s talks to 3038 students from 94 different universities and colleges!
We had three more packed Q&A sessions last week too, with each of our guests answering a whole range of questions from students,including great technical tips and insights into studio careers. We hope you all gained a lot of useful insight and will be putting your new knowledge to use across your work and portfolios!
We’ve got several webinars running over the coming weeks, covering many different aspects of careers in game development. We’ve coordinated with universities across the UK and Europe, so check with your lecturers to see if you’ve already got a session booked in for your course!
If you don’t have anything arranged with your university or college, you can find our full events listing here : gradsingames.com/events
Thanks to everyone who joined us last week, and we look forward to seeing everyone else in the coming weeks!