We had a packed week with our Get In The Game careers events! With four webinars last week it was a pleasure to speak to over a thousand students across programming, art, animation and VFX.
The Grads In Games team spoke about just what it takes for students to get their career started in the games industry, and were joined by guest speakers Greg Booker, Game Lead at DPS Games; Ted O’Reilly, Technical Artist at d3t; Louise Andrew, Art Manager at d3t; Aaron Miller, Senior Principal VFX Artist at nDreams.
From the technical skills you need to get noticed by hiring managers, to just what to have on your CV and portfolio, the talks cover a range of things that will really help you to improve your employability and career prospects in such a competitive field.
Our speakers were also able to share their own experiential advice into working in games, as well as key insights into their own career journeys.
|Week 2 in Numbers
|Students spoken to
|From how many universities
Overall, this now means we’ve brought this year’s talks to 1543 students from 44 different institutions!
We had a few huge Q&A sessions last week too, working our way though many great questions from students about working in the games industry, covering everything from developing your key skills through to breaking down barriers to entry. We hope you all gained a lot of useful insight and will be putting your new knowledge to use across your work and portfolios!
We’ve got several webinars running over the coming weeks, covering many different aspects of careers in game development. We’ve coordinated with universities across the UK and Europe, so check with your lecturers to see if you’ve already got a session booked in for your course!
If you don’t have anything arranged with your university or college, you can find our full events listing here : gradsingames.com/events
Thanks to everyone who joined us this week, and we look forward to seeing everyone else in the coming weeks!