Game Design Projects | SFAS23
Check out our Game Design student projects for Search For A Star & Rising Star 2023!
This year and for the first time, we’ve introduced a Design challenge to Search For A Star! Developed by our partners at 10:10 Games, the Design challenge asked students to create a prototype based around an original game design mechanic. This mechanic would need to be shown being used in a variety of situations, from basic usage to more complex interactions.
A huge congratulations to everyone who submitted their projects, and well done to everyone who took part!
The Search For A Star challenges are run by Grads In Games with the support of our headline partner Yahaha, and our studio partners at Cloud Imperium, d3t, 10:10 Games, Red Kite Games, Furious Bee, Escape Technology & our recruitment partners at Aardvark Swift
Search For A Star 2023 Projects
Final year & post-graduate Masters students, graduating in 2023.
Rising Star Projects
Undergraduate students graduating in 2024 or later, or college/school level students.
Alex Lines
Charles Django Cornell
Nathan Cooper
Search For A Star 2023
Game Design Projects
Adam Jones
University of Central Lancashire
Sleight of Hand – A card-swapping mechanic inspired by the different cards of a Tarot deck.
Alejandro Martinez Silva
U-tad
Area control in combination with portal mechanics.
Alex Fonseca
Falmouth University
With My Mighty Vacuum Cleaner – Movement & physics manipulation using a unique tool.
Cassy Cornish
Falmouth University
A Mechanical Spellcasting Device
Chris Lomax
University of Central Lancashire
Inhale & Exhale
Cory Allan
University of Central Lancashire
Seamless Teleport
Daniel Kershaw
University of Portsmouth
A movement based puzzle platforming system involving pulleys and winches
Daniel Roberts
Wrexham Glyndwr University
An unlocking mechanic where you have to guess the keycode.
Emma Wade
Doncaster University Centre
Weapon based puzzle
Ewan Miller
University of Huddersfield
Seeds- Player controls 3 other character by giving them instructions to follow, stop and interact. They use this to solve puzzles
Filip Krawczyk
University of Central Lancashire
Grapple Hook Mechanic
Hrishikesh P
Amrita School of Engineering
Light Kills. Player has to avoid light but at the same time use it to kill enemies & solve puzzles.
Jamie Forshaw-Harrison
University of Central Lancashire
Spell based combat with UI level up system
Jun Denny Cheng
Sheffield Hallam University
Melee attack with dash/lunge
Lars Loebbicke
Cologne Game Lab
TPS-RPG with Hit Chance
Luke Meeks
University of Central Lancashire
Ranged-detonatable attack
Miles Carr
University of Central Lancashire
Light, Health Based Mechanic. One player uses the light from the lighthouse to stop the other player in the sea from losing health.
Mo Abdulaziz
Brunel University London
Energy Manipulation (Draining from objects & releasing energy as projectile output)
Nathan Dunton
University of Northampton
Teleportation gun
Samuel Bate
University of Central Lancashire
Controlling the Weather
Stefanos Ntailakis
Glasgow Caledonian University
Object Time Reversal inspired by the movie Tenet
Viktor Suranyi
Glasgow Caledonian University
Blink-tracking
Rising Star
Game Design Projects 2023
Alex Lines
University of Huddersfield
A fish that flops around
Chales Django Cornell
Abertay University
Placeable Time Portals. Puzzles with spacetime travel.
Nathan Cooper
University of Hull
Torch that can deter enemies