With Search For A Star and Rising Star now in full swing, let’s have a look at how some of the students have been progressing with their projects this week!
Right now pretty much everyone is still in the early stages of design, prototyping, concept development and initial blockouts, but there’s already some great work coming through across the different categories.
Working on the ‘Under The Dome’ theme for Environment Art, Amy from UCLan is creating an atmospheric and imposing space within a sunken town. With key design decisions highlighted in concept development, the blockout is now taking shape as the scene closes in around its focal point.
In the Design category, Oliver Scott from Staffordshire University has taken two contrasting game genres of Scrabble and Tower Defence to create a unique gameplay loop, building a prototype where the game tiles are your weapons!
Inspired by their love of the Prince of Persia franchise, Melis from Escape Studios is creating a palace and garden environment for ‘Under The Dome’, and even in its early stages is already showing a strong visual identity across the sun-drenched sandstone.
Over the past few weeks we’ve seen Charlie from the University of Hertfordshire bring their take on a realistic Omni Man from initial blockout to its current high detailing stage for the Big Bad theme in Character Art.
After working on their initial blockouts for their centrepiece, Jay at SAE Institute is now bringing the main build of their two-tiered carousel together with supporting props for the full scene in the Carnival! theme for Environment Art.
Working on their game loop flow structure for the Design challenge, Jaime from Abertay has combined the sim management genre with rage-style gameplay mechanics, creating a mix of conflicting and complementary elements that ultimately balance out across the game experience.
Ellie from the University of Northampton has been working on their lighting and composition for their Environment Art project in the ‘Under The Dome’ theme, looking at variations on silhouette, tones and atmosphere for the scene illuminated by moonlight.
Cameron from the University of South Wales has already progressed massively across the project, working on the ‘Atelier’ theme for Environment Art. Their rendition of an active and chaotic artist’s studio is packed with detail (and smart use of assets).
Building a strong and well researched approach with their concept development, Em from Futureworks has now started on the base mesh for their Baba Yaga inspired character in the Big Bad theme.
One of last year’s Rising Star finalists, Ovidiu from South Essex College has shown off a well planned and considered composition through the initial blockout of their environment scene.
It may only be a fraction of the projects currently being created across Art, Design, Programming, Animation and VFX for this year’s Search For A Star & Rising Star challenges, but it’s a great look at some early stages! We’ll be taking a look at some more projects in development next week!