After being involved with Grads In Games for a number of years, d3t are now the headline sponsors for the 2020/21 academic year. The Mafia II: Definitive Edition creators are also involved in the Rising Star Dev Challenge, now known as the d3t Rising Star challenge.
Taking on talented graduates through Grads in Games is a huge part of the studio’s growth plan. d3t looks for graduates from a wide range of backgrounds and who can contribute with their enthusiasm, great ideas and transferable skills from university.
Being part of the Grads in Games programme naturally fits with their recruitment initiatives. Any associate or mid-level recruits can be comfortable knowing that they have the right guidance in place to help them settle, learn how they work, what’s expected and plan a sensible career progression.
Neil Osbaldeston is an Associate Programmer at d3t and was a 2017 Rising Star finalist. While he was an intern at the studio, he was offered a permanent role upon graduation.
“Although working as an intern is hard work, d3t fully supported me on my journey, recognising my efforts and how much I pushed myself while treating me as a regular member of the team with all the same responsibilities
“Before returning to university, I was offered a permanent position upon graduation. It was an easy decision to return to d3t, I had made many friends and thoroughly enjoyed both the work and working alongside some very talented colleagues
“I’ve now been back with d3t a year and a half and, despite a turbulent year, d3t stands strong on the back of a very dedicated team that I’m proud to be a member of!”
This is where Grads in Games meshes superbly with the award-winning studio. Hiring this type of graduate is a win for everyone – d3t get fresh talent that they can help nurture and progress while the grad gets to work and learn with super talented people in a developmental environment.
As d3t is growing, they want to achieve a few things simultaneously. They want to recruit really good people while maintaining the company culture that has made d3t so popular and rewarding to work for.
The gamesindustry.biz Best Place to Work 2020 winner have grown their Code and Art departments very successfully, and as they grow they want to expand other departments such as Design.
Becca Marshall is an Associate Technical Artist at d3t who was recruited six months after leaving university.
“After I left uni, I spent 6 months working various minimum wage jobs before my portfolio got me noticed and I was able to find work in games. Being able to do the things I actually want to do and am trained to do makes all of the learning time worth it.
My work as an associate tech artist makes me feel like I’m really helping the team move forwards and create. I love being able to work with experienced and professional colleagues, not only because I admire their work but also because it’s great to work with people I can trust – not to mention, the range of challenges I come across and the people I can call on to support me has really helped to develop my skills.”
As a studio that works on a wide variety of world-class projects, they look for graduates with an eagerness to learn and develop. In return they offer engaging work from week one, training and support for development as well as a career path within d3t.