Search For A Star Assessors 2021
We’d like to extend a massive thanks all of our Search For A Star Assessment Team! It’s always a huge task to get so many student projects marked with actionable feedback, and every year we’re humbled to see the industry step up to the challenge! Search for a Star and d3t Rising Star literally couldn’t happen without their help!
Our partner studios have been invaluable here & are also providing additional assessors, so special thanks go to: d3t, Sumo Digital, nDreams, Frontier Developments, NaturalMotion Games, DPS Games, Deep Silver Dambuster Studios, Airship Images, Firesprite, Red Kite Games, Steel City Interactive & Tonic Games Group!
We’d also like to give a huge thanks to our programming project developers, Lizi Attwood, Technical Director at Furious Bee, and to Greg Booker, Game Lead at DPS Games.
Now, it’s time for us to honour the work of the industry professionals who’ve volunteered their time to ensure that the next generation of game developers have the best possible chance of bridging the gap between education and employment.
if you’re a member of this year’s assessment team but have not received your assessor confirmation/guidance notes, please contact dan@gradsingames.com as soon as possible
505 games
Pawel Margacz, VFX artist
A44 Games
Nilesh Krishnan , Game Programmer
Activision’s Sledgehammer Games
Laura Chan, Associate Lighting Artist
Agni-Flare
Niels Dewitte, Technical VFX Artist
AI Foundation
Don Hopkins, Sr. 3D Modeling Software Engineer
Antimatter Games
Glynn Richards, Lead Artist
Danilo Nunes Paulo, Senior Environment Artist
APB Computer Services Ltd / Catfish Interactive
Adrian Brown, Software Developer
Aquiris Game Studio
John Rosa Senior, Game Programmer
AV3D LTD
Adam Vickerstaff, Lead Character Artist
Avalanche Studios
Daniel Collinson, Senior Game Programmer
Bomper Studio
Tara Mardell, 3D Artist
Boss Alien
Robert Lancaster, Principal Environment Artist
Bossa Studios
Fred Horgan, Senior Ideation Designer
Build A Rocket Boy Games
Vidushi Balani, Programming Project Manager
BUNDLAR
Joseph Hocking, Senior Unity Developer
CCCP
Robin Six, Unity Developer
CD Projekt Red
Eloy Montemayor, Producer/Outsource Manager
Celtic Dragon Studio
Fintan Collison, Programmer/Team lead/Designer
Cloud Imperium Games
Aran Anderson, Senior VFX Artist
Jessie Thomson, Animation programmer
Codemasters
David Hamblin, Art Director
Reza Yousefi, Senior 3D Artist
Liam Brady, Senior UI Programmer
Counterplay Games
Alex Beddows, Senior Environment Artist
Creative Assembly
Christopher Stamford, Lead Core Systems Programmer
Cyanide Studio
Guillaume Blanchard, Project Manager
d3t
Anthony O Donnell, Art Director
Woody Stables, Senior Artist / Project Lead
Andy Manns, Senior Artist
Matthew Parsons, Senior Artist
Jeremy Ramsay, Senior Artist
Dan Hutchinson, Artist
Ted O’Reilly, Technical Artist
Ben Burns, Animator
Eva Lynch, Associate Artist
Beth Lawton, Associate Environment Artist
Finn Truman, Associate Programmer
Eleanor Biggin, Associate 3D Artist
Simeon Donchev, Associate 3D Artist
Stuart Pentelow, Associate Programmer
Deep Silver Dambuster Studios
Jay Cummings, Junior Environment Artist
Deep Silver Volition
Ryan M Hoss, Senior VFX Artist
Digital Innovations
Antonis Savvidis, Head of VR & AR development
Dovetail Games
Jonathan Quinn, Technical Director
DPS Games
Jack Isaacs, UI Programmer
Ben Macauley, Environment Artist
EA DICE
Mikael Hellberg, Art Craft Manager
echtzeit.swiss
Patrick Moechel, Art Managment / CEO
Electronic Arts
Jounghoon Baek, Software Engineer
EndevStudios
Seoyoung Jung, Game Developer
Enduring Games
Kevin Nappoly, Graphics Engineer
Fanotherpg LTD
Thom Kaczmarek, Lead Designer / Programmer / Owner
FireCode
Marcelo Gabriel Borello, Gameplay Programer
Firesprite
Dominic Shaw, Environment Artist
Julian Gold, Lead Software Engineer
Fortitude Studios
Germano Assis, Senior Programmer
Gaming Corps
Juliano Castro, Animation Artist
Gecko Studios Ltd
Gary Bendelow, Freelance Animator
Giant Interactive Group Inc.
Hang Zhang, Audio Programmer
Happy Mushroom
Andrew Michael MacLusky, Head of Engineering
Honig Studios GmbH
Stephan Schueritz, Senior Programmer & Technologist
ifour creative agency
James Lester, Interactive Designer & 3D Artist
Improbable
Jamie Field, Principal Environment Artist
Instinct Games
Omar Mansour, 3d Character Artist
Jagex
Anouk Debruyne, Junior Environment Artist
Jingle
Liu Quan, Lead Programmer
Jumpship
Jay Steen, Audio Programmer
jyammagames
Pasquale Franzese, Tech director
Kiln
Ben Hand, Junior Environment Artist
King
Andrew Wallen, Technical Director
Lockwood Publishing
Tiago Loureiro, Technical Director
Marmalade Games Studio Ltd.
Claire Warren, 3D Artist
Maze Theory
Mark Ripley, Technical Director
Ludovic Riffiod, Lead Programmer
Mediatonic
Hervé Piton, Art Director
Microsoft – Zoan – Motion Logic Studios – Deep Silver
Miguel Paes, Senior Character Artist
Mojo Games, Aristocrat
Adam Pippin, Lead Technical Artist
Monomyto Game Studio
Henrique Pagnossi, Lead Developer
nDreams
Clemens Scharfen, Senior Programmer
Netease
Hew Yin Teck, Senior Character Concept Artist
Perchang
Liam Cullen, Art Director
Pixel Toys
Marc Perez Olivas, Environment Artist
Pixelwarp Studios
Tibor Papp, Senior Art Director
Playground Games
Adam Kelly, Senior Gameplay Engineer
Playtika Ltd
Spaso Ilievski, Senior Unity Developer
Prospect Games, Skatanic Studios & Phi Games
Jasmine Streatfield, Freelance Game Artist
Psiclone Games
Tim Stoddard, Games Programmer
Rebellion
Anna Ljungberg, Senior Prorammer
Kieran Goodson, Junior Environment Artist
Remedy Entertainment
Johannes Richter, Principle VFX Artist
Remedy games
Augusto Moura, Senior Gameplay Animator
Rockstar North
Lloyd Knott, Lead VFX Artist
Rogue Sun
Kostas Zarifis, Managing and Creative Director
Roll7
Roberto Quye, Environment Artist
Saber Interactive
Pablo Pla, Gameplay Programmer
SockValor Entertainment
Irina Predescu, Senior Programmer
Sony Interactive Entertainment
Martin Echenique, Principal Programmer
Hugo Aguirre, Staff Engineer
Splash Damage
Jason Tzaidas, Senior Gameplay Programmer
Jeff Johnson, Lead VFX Artist
Alice Forbes, VFX Artist
Sports Interactive
Dave Owens, Senior Games Programmer
Stabreeze Studios
Diana Donado, Animation Director
Stellar Entertainment
Ben Merrick, Lead Artist
Sumo Digital
Carl Jones, Programmer
Beccy Collins, Junior Artist
Team WIBY/Team Shifty
Alexander Murdoch, Environment Artist
Tequila Works
Guillermo Ferrando, Game Programmer
The Multiplayer Guys
Christopher Kirby, Technical Director
Ryan Shah, Software Engineer
THQnordic Barcelona / Alkimia Interactive
Daniel Candil, Studio Art Director
Thundermark Games
Nazar Herman, Unity Developer
Titan Forged Games
Pedro Caetano, Gameplay Programmer
Trace Studio
Sergei Gereev, 3d artist/Team lead
Ubisoft
Francesco Abbonizio, Technical Environment Artist
Melvin Poppelaars, UI Technical Artist
Omar Chelos, Environment Artist
Daniel J. Dobson, Lead Gameplay Programmer
Joshua Flitcroft, UI Programmer
Vincent Hubau, Gameplay Programmer
Michael McDonald, Senior Lighting Artist
ustwo games
Jessie can Aelst, Artist
Wargaming
Juan Diaz Gutierrez, Senior Software Engineer
Freelance
Aivis Vidins, Game developer
Chloe Warden, Unreal Engine Developer
Faye McKeown, Lead software developer
Iggy Zuk, Game Designer / Programmer
Jad Nohra, Staff Software Engineer
Liu Quan, Lead Programmer
Paweł Miłaszewicz, Senior Developer
Shayleen Hulbert, Character Artist
Thomas Phillips
Tom Platten-Higgins, Games Developer