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Search For A Star Assessors 2021

January 29, 2021January 29, 2021 Dan Dudley 0
Posted in News2021 Assessors Assessors SFAS21

Search For A Star Assessors 2021

January 29, 2021January 29, 2021 Dan Dudley 0

We’d like to extend a massive thanks all of our Search For A Star Assessment Team! It’s always a huge task to get so many student projects marked with actionable feedback, and every year we’re humbled to see the industry step up to the challenge! Search for a Star and d3t Rising Star literally couldn’t happen without their help! 

Our partner studios have been invaluable here & are also providing additional assessors, so special thanks go to: d3t, Sumo Digital, nDreams, Frontier Developments, NaturalMotion Games, DPS Games, Deep Silver Dambuster Studios, Airship Images, Firesprite, Red Kite Games, Steel City Interactive & Tonic Games Group!

We’d also like to give a huge thanks to our programming project developers, Lizi Attwood, Technical Director at Furious Bee, and to Greg Booker, Game Lead at DPS Games.

Now, it’s time for us to honour the work of the industry professionals who’ve volunteered their time to ensure that the next generation of game developers have the best possible chance of bridging the gap between education and employment. 


if you’re a member of this year’s assessment team but have not received your assessor confirmation/guidance notes, please contact dan@gradsingames.com as soon as possible


505 games
Pawel Margacz, VFX artist

A44 Games
Nilesh Krishnan , Game Programmer

Activision’s Sledgehammer Games
Laura Chan, Associate Lighting Artist

Agni-Flare
Niels Dewitte, Technical VFX Artist

AI Foundation
Don Hopkins, Sr. 3D Modeling Software Engineer

Antimatter Games
Glynn Richards, Lead Artist
Danilo Nunes Paulo, Senior Environment Artist

APB Computer Services Ltd / Catfish Interactive
Adrian Brown, Software Developer

Aquiris Game Studio
John Rosa Senior, Game Programmer

AV3D LTD
Adam Vickerstaff, Lead Character Artist

Avalanche Studios
Daniel Collinson, Senior Game Programmer

Bomper Studio
Tara Mardell, 3D Artist

Boss Alien
Robert Lancaster, Principal Environment Artist

Bossa Studios
Fred Horgan, Senior Ideation Designer

Build A Rocket Boy Games
Vidushi Balani, Programming Project Manager

BUNDLAR
Joseph Hocking, Senior Unity Developer

CCCP
Robin Six, Unity Developer

CD Projekt Red
Eloy Montemayor, Producer/Outsource Manager

Celtic Dragon Studio
Fintan Collison, Programmer/Team lead/Designer

Cloud Imperium Games
Aran Anderson, Senior VFX Artist
Jessie Thomson, Animation programmer

Codemasters
David Hamblin, Art Director
Reza Yousefi, Senior 3D Artist
Liam Brady, Senior UI Programmer

Counterplay Games
Alex Beddows, Senior Environment Artist

Creative Assembly
Christopher Stamford, Lead Core Systems Programmer

Cyanide Studio
Guillaume Blanchard, Project Manager

d3t
Anthony O Donnell, Art Director
Woody Stables, Senior Artist / Project Lead
Andy Manns, Senior Artist
Matthew Parsons, Senior Artist
Jeremy Ramsay, Senior Artist
Dan Hutchinson, Artist
Ted O’Reilly, Technical Artist
Ben Burns, Animator
Eva Lynch, Associate Artist
Beth Lawton, Associate Environment Artist
Finn Truman, Associate Programmer
Eleanor Biggin, Associate 3D Artist
Simeon Donchev, Associate 3D Artist
Stuart Pentelow, Associate Programmer

Deep Silver Dambuster Studios
Jay Cummings, Junior Environment Artist

Deep Silver Volition
Ryan M Hoss, Senior VFX Artist

Digital Innovations
Antonis Savvidis, Head of VR & AR development

Dovetail Games
Jonathan Quinn, Technical Director

DPS Games
Jack Isaacs, UI Programmer
Ben Macauley, Environment Artist

EA DICE
Mikael Hellberg, Art Craft Manager

echtzeit.swiss
Patrick Moechel, Art Managment / CEO

Electronic Arts
Jounghoon Baek, Software Engineer

EndevStudios
Seoyoung Jung, Game Developer

Enduring Games
Kevin Nappoly, Graphics Engineer

Fanotherpg LTD
Thom Kaczmarek, Lead Designer / Programmer / Owner

FireCode
Marcelo Gabriel Borello, Gameplay Programer

Firesprite
Dominic Shaw, Environment Artist
Julian Gold, Lead Software Engineer

Fortitude Studios
Germano Assis, Senior Programmer

Gaming Corps
Juliano Castro, Animation Artist

Gecko Studios Ltd
Gary Bendelow, Freelance Animator

Giant Interactive Group Inc.
Hang Zhang, Audio Programmer

Happy Mushroom
Andrew Michael MacLusky, Head of Engineering

Honig Studios GmbH
Stephan Schueritz, Senior Programmer & Technologist

ifour creative agency
James Lester, Interactive Designer & 3D Artist

Improbable
Jamie Field, Principal Environment Artist

Instinct Games
Omar Mansour, 3d Character Artist

Jagex
Anouk Debruyne, Junior Environment Artist

Jingle
Liu Quan, Lead Programmer

Jumpship
Jay Steen, Audio Programmer

jyammagames
Pasquale Franzese, Tech director

Kiln
Ben Hand, Junior Environment Artist

King
Andrew Wallen, Technical Director

Lockwood Publishing
Tiago Loureiro, Technical Director

Marmalade Games Studio Ltd.
Claire Warren, 3D Artist

Maze Theory
Mark Ripley, Technical Director
Ludovic Riffiod, Lead Programmer

Mediatonic
Hervé Piton, Art Director

Microsoft – Zoan – Motion Logic Studios – Deep Silver
Miguel Paes, Senior Character Artist

Mojo Games, Aristocrat
Adam Pippin, Lead Technical Artist

Monomyto Game Studio
Henrique Pagnossi, Lead Developer

nDreams
Clemens Scharfen, Senior Programmer

Netease
Hew Yin Teck, Senior Character Concept Artist

Perchang
Liam Cullen, Art Director

Pixel Toys
Marc Perez Olivas, Environment Artist

Pixelwarp Studios
Tibor Papp, Senior Art Director

Playground Games
Adam Kelly, Senior Gameplay Engineer

Playtika Ltd
Spaso Ilievski, Senior Unity Developer

Prospect Games, Skatanic Studios & Phi Games
Jasmine Streatfield, Freelance Game Artist

Psiclone Games
Tim Stoddard, Games Programmer

Rebellion
Anna Ljungberg, Senior Prorammer
Kieran Goodson, Junior Environment Artist

Remedy Entertainment
Johannes Richter, Principle VFX Artist

Remedy games
Augusto Moura, Senior Gameplay Animator

Rockstar North
Lloyd Knott, Lead VFX Artist

Rogue Sun
Kostas Zarifis, Managing and Creative Director

Roll7
Roberto Quye, Environment Artist

Saber Interactive
Pablo Pla, Gameplay Programmer

SockValor Entertainment
Irina Predescu, Senior Programmer

Sony Interactive Entertainment
Martin Echenique, Principal Programmer
Hugo Aguirre, Staff Engineer

Splash Damage
Jason Tzaidas, Senior Gameplay Programmer
Jeff Johnson, Lead VFX Artist
Alice Forbes, VFX Artist

Sports Interactive
Dave Owens, Senior Games Programmer

Stabreeze Studios
Diana Donado, Animation Director

Stellar Entertainment
Ben Merrick, Lead Artist

Sumo Digital
Carl Jones, Programmer
Beccy Collins, Junior Artist

Team WIBY/Team Shifty
Alexander Murdoch, Environment Artist

Tequila Works
Guillermo Ferrando, Game Programmer

The Multiplayer Guys
Christopher Kirby, Technical Director
Ryan Shah, Software Engineer

THQnordic Barcelona / Alkimia Interactive
Daniel Candil, Studio Art Director

Thundermark Games
Nazar Herman, Unity Developer

Titan Forged Games
Pedro Caetano, Gameplay Programmer

Trace Studio
Sergei Gereev, 3d artist/Team lead

Ubisoft
Francesco Abbonizio, Technical Environment Artist
Melvin Poppelaars, UI Technical Artist
Omar Chelos, Environment Artist
Daniel J. Dobson, Lead Gameplay Programmer
Joshua Flitcroft, UI Programmer
Vincent Hubau, Gameplay Programmer
Michael McDonald, Senior Lighting Artist

ustwo games
Jessie can Aelst, Artist

Wargaming
Juan Diaz Gutierrez, Senior Software Engineer

Freelance
Aivis Vidins, Game developer
Chloe Warden, Unreal Engine Developer
Faye McKeown, Lead software developer
Iggy Zuk, Game Designer / Programmer
Jad Nohra, Staff Software Engineer
Liu Quan, Lead Programmer
Paweł Miłaszewicz, Senior Developer
Shayleen Hulbert, Character Artist
Thomas Phillips
Tom Platten-Higgins, Games Developer

Article By Dan Dudley

Marketing + community + support person. Lots of behind-the-scenes bits here at Grads In Games & with Search For A Star. If you need help with anything, you can usually find me over on the Grads In Games Discord or email dan@gradsingames.com

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