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Search For A Star Finals Day Presentations Announced!

April 4, 2017April 7, 2017 0
Posted in NewsFinals Day Search For A Star SFAS17

Search For A Star Finals Day Presentations Announced!

April 4, 2017April 7, 2017 Joey Relton 0

Search For A Star Finals Day is just around the corner for both Art and Code. On both days, we’ll be hosting a number of presentations from various studios and guests who’re attending the day.

 

There’s something for everyone , from how to ace a AAA games studio interview, to a light-hearted history of the games industry presented by the famous Oliver Twins.

 

Each presentation lasts half an hour and will be followed by a short Q&A opportunity for members of the audience to pick the brains of our industry experts.

 

If you haven’t already booked your free tickets, you can easily get your Code Finals Day tickets here, and Art Finals Day tickets here.

 

Code Finals Day presentations:

A Brief History of the Games Industry – Radiant Worlds (Philip and Andrew Oliver)

A light hearted look at computer and video games in the UK over the last 50 years! The Twins have been making games for over 35 years and give their account of what they’ve learnt making games over the decades and hope to inspire the next generation of enthusiastic game developers.

 

Opening Pandora’s (Black) Box: Lessons Learned From Programming Your Own Tech – Unity (Liz Mercuri) –

Liz Mercuri highlights the development process of a multi-player virtual reality prototype, programmed using C++ libraries. Liz guides us through the lessons learned from the development process and draws on the importance of understanding the software and technologies which you may be using every day.

 

School vs Work, the Differences and Skills you Need – BossAlien (Mark Gossage)

School tries to prepare the student for the working world, but it can never be the same as work. Mark Gossage from BossAlien will be talking through the differences, extra skills you need, and things the industry looks for.

 

Expanding your Horizon – Playground Games (Nick Duncombe)

Nick Duncombe from Playground Games will be guiding listeners through a traditional application process at a AAA studio; giving students tips and tricks, what to look out for, and how to be a standout candidate in a crowded application process!

 

How to Games Industry – Sumo Digital (Tim Furnish)

 

More to be announced!

 

Art Finals Day presentations:

A Brief History of the Games Industry – Radiant Worlds (Philip and Andrew Oliver)

A light hearted look at computer and video games in the UK over the last 50 years! The Twins have been making games for over 35 years and give their account of what they’ve learnt making games over the decades and hope to inspire the next generation of enthusiastic game developers.

 

Student to Dev at 18 – Codemasters (Daniel McCabe)

Daniel broke into the industry at a young age after completing a Game Development course at college. The talk will cover his first impressions and things he struggled with, giving advice on how to identify and make the most of the opportunities given to you.

 

The Many Art Roles of Games Development – Creative Assembly (Jodie Azhar)

A look at the different art roles in the games development industry and what those jobs involve. What careers do the skills you’ve obtained open up for you and what roles could you fill that you may not even have thought of.

 

Expanding your Horizon – Playground Games (Nick Duncombe)

Nick Duncombe from Playground Games will be guiding listeners through a traditional application process at a AAA studio; giving students tips and tricks, what to look out for, and how to be a standout candidate in a crowded application process!

 

More to be announced!

 

Article By Joey Relton

A Hearthstone fanatic who also happens to be the Content Manager for Grads in Games. Continuously working to help grads break into the games industry and perfect my chocolate raspberry brownie recipe. @JoeyRelton

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