Partner Spotlight : Firesprite Games
We’re pleased to welcome the leading Liverpool studio, Firesprite, to Grads In Games for the 2018/19 season!
We’re pleased to welcome the leading Liverpool studio, Firesprite, to Grads In Games for the 2018/19 season!
We’re hugely proud to welcome Epic Games back to the Grads In Games initiative for 2018/19, as lead partner for the Search For A Star 3D Art Challenges, and sponsor of the Student Game Award for the Grads In Games Awards 2019
We’re bringing the award-winning Get In The Game careers talks to universities across the UK (and even a couple in Europe)!
We take a look at what a games character artist does & what it takes to get a graduate or junior role in character art, from understanding the basic role, to industry expectations and what to include in your portfolio.
Game Dev Heroes was held this week during Develop:Brighton, recognising the unsung heroes & role models of game development who inspire, support and encourage those around them. We’re thrilled to see that not only were several benefactors of Grads In Games in the shortlists, but Thad Frogley of Boss Alien won as the Game Dev Hero in the Management category – Well done Thad!
We’re incredibly excited to be working with Game Dev Heroes to recognise & appreciate the unsung heroes of game development, expanding the approach made by the first Grads In Games Awards this year to acknowledge the great efforts that happen behind the scenes.
We announce the winners of the inaugural Grads in Games Awards, recognising achievements across academia and industry to progress graduate employment in the games industry
For 2018 we had three submissions for the Stage 2 Games VFX projects, each creating a chained sequence of game effects to an industry brief. All were given creative control over the style and theme of their artwork, leading to three distinctively different but excellent pieces. Jacob Beckley Adam Phillips Reece Kuby Search For A […]
For the 2018 challenge, students were asked to create a scene to an industry brief, complete with a set of key assets. Unlike previous years, everyone was given creative control of the theme, style & story of their artwork, allowing more freedom of expression. As a result, we’ve ended up with an amazing range of […]
For the 2018 challenge, students were given a basic framework in Unity & asked to create a published game to an industry brief. Students worked from a local multiplayer arena as a base project, though were given full creative control in how they developed their game from that point. As a result, we’ve ended up […]