We’ve had another fantastic year for Search For A Star, with 225 games projects created by students from across the UK and Europe. We’re now reaching the final stage of the challenges, and are pleased to reveal our finalists for 2021! These students have shown high level skills and created exceptional projects over the course […]
Toady we take a look at our Games Animation student projects for Search For A Star & d3t Rising Star 2021! Games animation, much like Games VFX, doesn’t have the as much coverage at university as the core three gamedev subjects, with most courses focusing on animation for film and TV. Being able to create […]
Congratulations to Chris Woods from SAE Institute, our Games Animation winner of Search For A Star 2020! Chris reached the finals after creating a great animation sequence for the project stage, impressing our Search For A Star Animation assessors and topping both the Creative and Technical scoreboard! Chris discussed his technical skills, animation knowledge and […]
We’ve had another fantastic year for Search For A Star, with over 260 games projects created by students from across the UK and Europe. We’re now reaching the final stage of the challenges, and are pleased to reveal our finalists! These students have shown high level skills and created exceptional projects over the course of […]
Games animation can be a tough career to get started in and unlike film animation, it’s not an area that most universities cover in any detail. Being able to create great animation is a huge mix of technical and creative skills, but developing them for use in games is another skillset on top of that! […]
Search For A Star & Sumo Digital Rising Star have come to a close, with the winners for the 2019 student game dev challenges revealed!
Finals day is fast approaching, and as much as the entrants to Search for a Star and Sumo Digital Rising Star are important, so are the industry professionals who volunteer their time. These games industry professionals are providing individual feedback on everything from code and animation to art and gameplay. Their feedback in earlier stages […]